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Sunday, 22 October 2017

Minor/Major Project | Lined Paper Test | 3d





For my project I went back and listened to the clip of Jayden and discovered that the story he is coming up with is so childish that it could only be shown in the the form of a child imagination or drawings. This gave me the idea of attempting to bring alive his drawings into a 3d paper world.
I want to try and test many different methods to get a look that sympathizes with the drawings Jayden has provided.




This is the first trial of the '3d Paper World'. I have tried to capture the messy style of Jayden's coloring on the texture for the trees, flooring and house. I have used a layered shader on the tree leaves to try get a cartoon effect. I quite like the looks of the lined paper effect in the world, although it may take a few tests to see if it's 3d that suits it best.

I would also like to include a bit more colouring in the scene too.

The house in the scene is modelled from one of Jayden's drawings of a house. The original image of the drawing is below:


As I have Jayden visiting over the course of next weekend, I would like to get some more drawings off of him to see if they can also translate to Maya. I want to also try some 3d animation and 2d animation tests to see how they are. 

Wednesday, 18 October 2017

Maya Tutorials | Arnold 2018 | Compositing Different Layers

All Layers added using EXtractoR

Color- Corrected Pre-Comp

Maya Tutorials | Arnold 2018 | Standard Surface


Today we learnt that within 2018 the Ai Standard and SSS that was used within Maya 2017 has now been combined to make a better and easier way to make textures.

Above I was able to try out a variety of different presets that fiddle about with some of the settings, this is so that my textures look as real as possible.

Wednesday, 4 October 2017

Maya Tutorial | Learning Arnold | AO, Wireframe and Skin

AO Render

Wireframe Render

Skin Render

I found the new ways of rendering within Arnold to be interesting. Especially with the new way of texturing and rendering skin. The skin render separates the different layers of skin so that each layer can be painted and applied.

***Model from Eat 3d***