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Showing posts with label Arnold. Show all posts
Showing posts with label Arnold. Show all posts

Wednesday, 18 October 2017

Maya Tutorials | Arnold 2018 | Compositing Different Layers

All Layers added using EXtractoR

Color- Corrected Pre-Comp

Maya Tutorials | Arnold 2018 | Standard Surface


Today we learnt that within 2018 the Ai Standard and SSS that was used within Maya 2017 has now been combined to make a better and easier way to make textures.

Above I was able to try out a variety of different presets that fiddle about with some of the settings, this is so that my textures look as real as possible.

Wednesday, 4 October 2017

Maya Tutorial | Learning Arnold | AO, Wireframe and Skin

AO Render

Wireframe Render

Skin Render

I found the new ways of rendering within Arnold to be interesting. Especially with the new way of texturing and rendering skin. The skin render separates the different layers of skin so that each layer can be painted and applied.

***Model from Eat 3d***