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Showing posts with label Arnold. Show all posts
Showing posts with label Arnold. Show all posts
Wednesday, 8 November 2017
Wednesday, 18 October 2017
Maya Tutorials | Arnold 2018 | Standard Surface
Today we learnt that within 2018 the Ai Standard and SSS that was used within Maya 2017 has now been combined to make a better and easier way to make textures.
Above I was able to try out a variety of different presets that fiddle about with some of the settings, this is so that my textures look as real as possible.
Wednesday, 4 October 2017
Maya Tutorial | Learning Arnold | AO, Wireframe and Skin
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