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Monday, 7 December 2015

What If? Metropolis | Digital Set Progress | Almost Finished Excluding Bump Maps And Final Touch-Ups


What If? Metropolis | Digital Set Progress | Testing Matte Paintings and Finalizing Set


At the moment I have still to do some extra things on my Maya scene to start to finalize everything. First of all, I need to dim down the reflectivity on the pathway as it has too much of a watery effect. I need to re size the texture of the pathway as it doesn't fit the rest of the scene as it's too big. I still need to crisp up the lines for the front buildings, change the intensity of the spotlights pointing on the main tower as they are making it look 'milky' and lastly I would like to add area lights behind the front buildings to pick out the edges around it a bit more.

Sunday, 6 December 2015

Animation | Gestures | Basketball


What If? Metropolis | Digital Set Progress Update


After playing about with textures for a while in Maya I have managed to churn out this so far. It's not really anywhere close to a finished product yet, i am still yet to add more spotlights and a few more lights around the main building. I would also like to make the textures on the buildings at the front that bit more crisper and add a bit more depth by looking at some stone patterns and try to hand paint them into the colours that are already there. Also everything texture wise still feels flat, that could probably do with some looking at...

Thursday, 3 December 2015

What If? Metropolis | Further progress | Stairs and Path


After spending a bit of time adding and walkway leading up to the front entrance of the i thought that it would be best to add the last parts that need to be modeled. Therefore i added in a pathway as well. The first part of texturing has been completed also, this is on the stairs. This is where i have applying a black texture with hints of white and on top of that i have applied a slight shine to the stairs to relect the lights applied.

Life Drawing | Alan | 2/12/15





Tuesday, 1 December 2015

What If? Metropolis | Digital Set Progress


On the previous post I had already UVed my buildings and figured out the camera position. But after playing about with Maya I have added a large amount of glowing bulbs to the buildings in the places that were shown on my concept art, I have incorporated stair to each building as it was pretty clear that there was no way of gaining access to the buildings. I have also added some spotlights to the floor which will have a spotlight on Maya in each of them, each of these will have the light fog effect, so that they look like how they should on my concept art. There is only a few more little things that I need to add to the scene i.e a path and some stairs on the priestess building, other than that i'm completely ready for texturing.