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Sunday, 5 February 2017
Saturday, 4 February 2017
Adaption A | Dragster Burnout Test #1
I am quite pleased with the outcome of the smoke, I would like to use this effects for when the car is accelerating and doing a burnout at the starting line. The Back wheel I used was a different one that i used just for testing purposes. The final dragster will have different wheels on it.
Adaption A | Dragster v3
With the previous design the problem is that some of the line work didn't match up and felt like it was a design that was from two different worlds. Therefore i went back into illustrator and used the pen tool to clean-up the line work further.
Friday, 3 February 2017
Adaption A | Updated Dragster Side Design
After having a small meeting with Alan yesterday, we both agreed that the previous design of the dragster was too thin and wasn't graphical enough. The advice i received was to go into illustrator in order to create a better version. Above is the outcome of the attempt to create the Dragster in Illustrator.
Thursday, 2 February 2017
Maya | Animating using a Dope Sheet (Drunk Max Walk)
In today's lesson I carried on with animating Max. I chose to animate his walk cycle as a drunk walk. This has been more of a challenge than the standard walk cycle but I prefer something that will be a bit more difficult to get to grips with, if it is going to have a greater reward.
Wednesday, 1 February 2017
Adaption A | Dragster Design
The designs above are of the Top Fuel Dragster fully assembled and broken down. The reason I have done my designs like this is because I will be able to hide parts of the car to show the anatomy in greater detail. A few bits need to be sorted before this can be declared as the final design. I would need to go back and make sure the exhausts are coming out of the chassis rather than dwelling behind and probably go back and add some decals to the Dragster shell. Also the shell needs some depth too as it looks too graphical at the moment.
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