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| Clay Macrophage |
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| UV Macrophage |
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| Ambient Occlusion Macrophage |
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| Wire Frame Macrophage |
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| Clay Killer T and Helper T Cells |
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| UV Killer T and Helper T Cells |
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| Ambient Occlusion Killer T and Helper T C ells |
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| Wire Frame Killer T and Helper T Cells |
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| Clay B Cell |
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| UV B Cell |
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| Ambient Occlusion B Cell |
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Wire Frame B Cell
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For every cell other than the Macrophage the characters faces will be placed on top as a 2d layers that comes in via texturing. The idea is that there will be many different face textures for each cell to match their expressions. Another thing is that the B cell has a straight cylinder as a body as i aim to change the body shape after texturing to ensure that the textures work properly on the changed shape.
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