After playing about with textures for a while in Maya I have managed to churn out this so far. It's not really anywhere close to a finished product yet, i am still yet to add more spotlights and a few more lights around the main building. I would also like to make the textures on the buildings at the front that bit more crisper and add a bit more depth by looking at some stone patterns and try to hand paint them into the colours that are already there. Also everything texture wise still feels flat, that could probably do with some looking at...
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Sunday, 6 December 2015
What If? Metropolis | Digital Set Progress Update
After playing about with textures for a while in Maya I have managed to churn out this so far. It's not really anywhere close to a finished product yet, i am still yet to add more spotlights and a few more lights around the main building. I would also like to make the textures on the buildings at the front that bit more crisper and add a bit more depth by looking at some stone patterns and try to hand paint them into the colours that are already there. Also everything texture wise still feels flat, that could probably do with some looking at...
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Have a look into bump and spectacular maps. They'll go miles towards giving depth to the stonework.
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