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Sunday, 24 April 2016

Fantastic Voyage | Pre-viz without voiceover or callouts

Fantastic Voyage | Pre-viz from Samuel Johnson on Vimeo.

In my Pre-viz i am still missing a voiceover and callouts. In terms of the voiceover, i have already contacted the voiceover artist and he has already sent me back my file so they are ready to edit and put on. Another thing about the pre-viz is that some of the timings are off and need slowing down a bit more. A few parts need a different camera angle. For example the B cell growing into the Plasma cell will be more of a shot from his feet looking up rather than being the plain boring shot that it is at the moment.

Wednesday, 20 April 2016

Fantastic Voyage | Textured Hero Cells


The reason i have uploaded my characters as this is because the Macrophage is still in progress. Today i added textures to my hero cells and i also added a shader that gives the characters the cartoon outline. I'm quite pleased with this outcome and would like to use the shader to apply to other things such as: viruses, environments etc.

Saturday, 16 April 2016

Fantastic Voyage | Hero Models | Pipeline (Except texturing)

Clay Macrophage

UV Macrophage

Ambient Occlusion Macrophage

Wire Frame Macrophage

Clay Killer T and Helper T Cells

UV Killer T and Helper T Cells

Ambient Occlusion Killer T and Helper T C ells 

Wire Frame Killer T and Helper T Cells

Clay B Cell

UV B Cell

Ambient Occlusion B Cell

Wire Frame B Cell




For every cell other than the Macrophage the characters faces will be placed on top as a 2d layers that comes in via texturing. The idea is that there will be many different face textures for each cell to match their expressions. Another thing is that the B cell has a straight cylinder as a body as i aim to change the body shape after texturing to ensure that the textures work properly on the changed shape. 







Friday, 15 April 2016