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Friday, 29 April 2016
Sunday, 24 April 2016
Fantastic Voyage | Pre-viz without voiceover or callouts
Fantastic Voyage | Pre-viz from Samuel Johnson on Vimeo.
In my Pre-viz i am still missing a voiceover and callouts. In terms of the voiceover, i have already contacted the voiceover artist and he has already sent me back my file so they are ready to edit and put on. Another thing about the pre-viz is that some of the timings are off and need slowing down a bit more. A few parts need a different camera angle. For example the B cell growing into the Plasma cell will be more of a shot from his feet looking up rather than being the plain boring shot that it is at the moment.
In my Pre-viz i am still missing a voiceover and callouts. In terms of the voiceover, i have already contacted the voiceover artist and he has already sent me back my file so they are ready to edit and put on. Another thing about the pre-viz is that some of the timings are off and need slowing down a bit more. A few parts need a different camera angle. For example the B cell growing into the Plasma cell will be more of a shot from his feet looking up rather than being the plain boring shot that it is at the moment.
Wednesday, 20 April 2016
Fantastic Voyage | Textured Hero Cells
Tuesday, 19 April 2016
Saturday, 16 April 2016
Fantastic Voyage | Hero Models | Pipeline (Except texturing)
Clay Macrophage |
UV Macrophage |
Ambient Occlusion Macrophage |
Wire Frame Macrophage |
Clay Killer T and Helper T Cells |
UV Killer T and Helper T Cells |
Ambient Occlusion Killer T and Helper T C ells |
Wire Frame Killer T and Helper T Cells |
Clay B Cell |
UV B Cell |
Ambient Occlusion B Cell |
Wire Frame B Cell |
For every cell other than the Macrophage the characters faces will be placed on top as a 2d layers that comes in via texturing. The idea is that there will be many different face textures for each cell to match their expressions. Another thing is that the B cell has a straight cylinder as a body as i aim to change the body shape after texturing to ensure that the textures work properly on the changed shape.
Friday, 15 April 2016
Wednesday, 13 April 2016
Tuesday, 12 April 2016
Monday, 11 April 2016
Friday, 8 April 2016
Thursday, 7 April 2016
Monday, 4 April 2016
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