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Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Wednesday, 9 March 2016

Fantastic Voyage | Viruses | Character Experiments


Fantastic Voyage | Hero Cells | Character Experiments


In this post i have included what stages my characters are at right now. I have removed the arms and legs from the characters to make them look simplistic and most likely easier to model. In terms of the Pop art style on my characters, i was wrong. At first i felt that the style destroyed my designs but since adding the style to these designs, i think that they really do suit it. I still want to try some colour comps for the characters to try and get the exact colouring down.

Friday, 12 February 2016

From Script to Screen | Good and Evil Granny Designs | Illustrator


Above is images for both the evil and good grannies, i have taken my designs into illustrator to make them cleaner and refined. The left (evil) Granny could probably do with some elongation to make the body look more evil. I'll have to go into illustrator again to uses the shape making facilities to try come up with a better body design. But for now here are some crisper grannies! ****Also tail or no tail?***

Wednesday, 25 November 2015

@phil What If? Metropolis | Re-Imagined Concept Art (Version 2)


What If? Metropolis | Re-Imagined Concept Art


After having a chat with Phil yesterday, i have realized that my city should incorporate a lot more symmetry as Erte works in the style of Art Deco, and with that art style symmetry is a huge part. I feel like this composition is by far the strongest one i have produced yet.

Thursday, 29 October 2015

What If? Metropolis | Thumbnails 8-16

After looking further into Romain de Tirtoff's work, it has become clearer to me that i need to find a way to stick to the high amount of curvature going on in his pieces whilst enrolling some art deco aspects into the buildings also.  To try get a feel for how some buildings in my city will look with a lot of curves and somewhat sticking the the female body structure, i have created 3 more very rough thumbnails and some silhouetted thumbnails.

This is to essentially find a way to put in an art movement that is usually very symmetrical and straight into a world filled with curves and wacky angles. I think to help with the way Art Deco looks and the mood it gives i will look further into how Art Deco works and at some strong examples of where it has been used. With the next set of thumbnails i will try to incorporate some colour and use some crisper lines as i have used too much scribbling to get down ideas, whereas that doesn't really match up with Titrtoff's style at all...

What If? Metropolis Thumbnails 1-7 and Influence Map


First of all the artist that i picked from the mysterious blue box was Romain De Tirtoff. After researching into Romain's work for the What If? Metropolis i discovered that he specializes in creating art deco style fashion pieces. A majority of them feature curvaceous figures in poses of letters, numbers and sometimes even represent things like the signs of the zodiac or the seven deadly sins.

After looking at loads of the pieces of art by Romain, i decided to give a stab at creating some thumbnails for how the buildings in my city would look. I'm quite impressed with the outcome of thumbnails 1, 2, 5 and 6. First of all i have listed the images that i have used as a reference for my first few thumbnails.








Thursday, 22 October 2015

***FEEDBACK PLEASE*** Invisible Cities | Baucis | Interior Shot



These are the images that i intend to use for the Interior of Baucis for the final crit, although i'm having some trouble, should there be more on the floor around the globe table or would that be overkill and would it clutter up the scene?