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Monday, 10 July 2017

Maya Tutorials | Professional Practice | Resit Submission




Professional Practice | Resit Submission


Unfortunately, I was unable to finish the very last few texturing tutorials for Pipeline 1. This is because I was unable to progress as the 'Rivet' MEL code was not working. It's a shame as I wanted to have finished the whole creation of Jetpack Jones. I would like to resume the tutorials and finish off anything that has been left.

There are no ShaderFX tutorials completed as i couldn't double click on the Texture Map Node so that it would appear in the attributes layer. Despite ensuring that DirectX11 was installed. It has been recently been made to my attention that is might be a new bug in Maya.

Maya Tutorials | Pipeline 1 | Texturing | Parts 1 & 2


Part 1 - High and Low-Res Modelling for Normal Maps


Part 2 - Baking Normal Maps


Maya Tutorials | Pipeline 1 | Facial Rigging | Parts 10-13






Part 10 - Adding Extra Face Movement



Part 11 - Adding a Blink







Part 12 - Adding Brow Movement


Part 13 - Cleaning Up the Scene



Maya Tutorials | Pipeline 1 | Facial Rigging | Parts 6-9


Part 6 - Adding Teeth and Tongue

Part 7 - Lateral Mouth Movement Part 1


Part 8 - Lateral Mouth Movement Part 2

Part 9 - Adding Cheek Thinning




Maya Tutorials | Pipeline 1 | Facial Rigging | Parts 1-5




Part 1 - Creating a Head Skeleton and Binding



Part 2 - Creating Head Controls & An Eye Look Rig



Part 3 - 5 - Creating a Flexible Mouth Rig

Maya Tutorials | Pipeline 1 | Rigging | Part 1-4


Part 1 - Feet and Legs
Part 2 - IK/FK Spines
Part 3 - Arms & Fingers


Part 4 - Colours & Restrictions

Maya Tutorials | Pipeline 1 | Skinning | Parts 3-7


Part 3 - Binding & Weight Grouping the Mesh

Part 4 - Blending The Upper Body


Part 5 - Blending the Lower Body


Part 6 - Adding Pose Space Deformers (Corrective Blend Shapes) Upper Body




Part 7 - Adding Pose Space Deformers (Corrective Blend Shapes) Lower Body

Monday, 3 July 2017

Maya Tutorial | Games Assets | Maps 1-11






Part 1 - Base Normal Maps

45 Angle Rope Normal Map

90 Angle Rope Normal Map

Combined Rope Normal Maps

Rope Normals Attached to Bridge
Hypershade for Rope Normals
I feel the rope normal map tutorial was a success. I think learning how to overlay normal maps using different blending options was interesting. I certainly think that the final combined outcome doesn't look too bad.

Part 3 - Ambient Occlusion Maps








The ambient occlusion tutorial took longer than i expected at my own error. This is because I didn't freeze the transformations before I export out the .OBJ files. Thus leaving me with a white Occlusion map. This has since been fixed and can be seen in the GIFs Above. 



Part 4 - Base Diffuse Maps


Part 5 - Stone Base Maps


Part 6 - Pillar Maps

Part 7 -Rope Maps
Part 8 - Wood & Metal Maps

Part 9 - Diffuse Maps - Fabric Flag

Part 10 - Normal Maps Using Xnormal & Photoshop - Shield

Part 11 - Using Viewport 2.0 for Look Development & Rendering